blob: 7510ff8f6753119c992a6ac30d76cc8c73a131e0 [file] [log] [blame]
#version 450
layout(vertices = 1) out;
void main()
{
gl_TessLevelInner = float[](1.0, 2.0);
gl_TessLevelOuter = float[](1.0, 2.0, 3.0, 4.0);
float inner[2] = gl_TessLevelInner;
float outer[4] = gl_TessLevelOuter;
gl_out[gl_InvocationID].gl_Position = vec4(1.0);
}