#version 450 | |
layout(vertices = 1) out; | |
void main() | |
{ | |
gl_TessLevelInner = float[](1.0, 2.0); | |
gl_TessLevelOuter = float[](1.0, 2.0, 3.0, 4.0); | |
float inner[2] = gl_TessLevelInner; | |
float outer[4] = gl_TessLevelOuter; | |
gl_out[gl_InvocationID].gl_Position = vec4(1.0); | |
} |