blob: 5abd8dc6ff45ce99e284c80a553cc82e1cf52833 [file] [log] [blame]
#version 450
layout(location = 0) in vec4 vFoo;
layout(location = 0) out vec3 Foo3;
layout(location = 0, component = 3) out float Foo1;
void main()
{
gl_Position = vFoo;
Foo3 = vFoo.xyz;
Foo1 = vFoo.w;
}