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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/sdk-1.3.224.1
/
.
/
shaders-msl-no-opt
/
components
/
vertex-input-component.vert
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#version 450
layout
(
location
=
0
,
component
=
0
)
in
vec3
Foo3
;
layout
(
location
=
0
,
component
=
3
)
in
float
Foo1
;
layout
(
location
=
0
)
out
vec3
Foo
;
void
main
()
{
gl_Position
=
vec4
(
Foo3
,
Foo1
);
Foo
=
Foo3
+
Foo1
;
}