blob: 7ba31bf65528e3be86778e58329de24dadc3a4ee [file] [log] [blame]
#version 450
layout(location = 0, component = 0) in vec3 Foo3;
layout(location = 0, component = 3) in float Foo1;
layout(location = 0) out vec3 Foo;
void main()
{
gl_Position = vec4(Foo3, Foo1);
Foo = Foo3 + Foo1;
}