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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/sdk-1.3.224.1
/
.
/
shaders-hlsl
/
vert
/
texture_buffer.vert
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#version 450
layout
(
binding
=
4
)
uniform samplerBuffer uSamp
;
layout
(
rgba32f
,
binding
=
5
)
uniform
readonly
imageBuffer uSampo
;
void
main
()
{
gl_Position
=
texelFetch
(
uSamp
,
10
)
+
imageLoad
(
uSampo
,
100
);
}