blob: b0421e60ef3fd7a795101bc324af69609c5272ba [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vInput;
layout(set = 0, binding = 0) uniform UBO
{
int cond;
int cond2;
};
void main()
{
bool frog = false;
switch (cond)
{
case 1:
if (cond2 < 50)
break;
else
discard;
break;
default:
frog = true;
break;
}
FragColor = frog ? vec4(10.0) : vec4(20.0);
}