blob: 16031a35573f1c2d74c30c4f7accd649e3b41191 [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
if ((gl_SampleMaskIn[0] & (1 << gl_SampleID)) != 0)
{
FragColor = vec4(1.0);
}
}