#version 450 | |
struct Foo | |
{ | |
mat4 v; | |
mat4 w; | |
}; | |
struct NonFoo | |
{ | |
mat4 v; | |
mat4 w; | |
}; | |
layout(std140, binding = 0) uniform UBO | |
{ | |
layout(column_major) Foo foo; | |
}; | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) in vec4 vUV; | |
void main() | |
{ | |
NonFoo f; | |
f.v = foo.v; | |
f.w = foo.w; | |
FragColor = f.v * (f.w * vUV); | |
} |