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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/sdk-1.3.224.1
/
.
/
shaders-hlsl
/
frag
/
depth-greater-than.frag
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#version 450
layout
(
early_fragment_tests
)
in
;
layout
(
depth_greater
)
out
float
gl_FragDepth
;
void
main
()
{
gl_FragDepth
=
0.5
;
}