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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/sdk-1.3.224.1
/
.
/
shaders-hlsl
/
frag
/
clip-cull-distance.frag
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#version 450
in
float
gl_ClipDistance
[
2
];
in
float
gl_CullDistance
[
1
];
layout
(
location
=
0
)
out
float
FragColor
;
void
main
()
{
FragColor
=
gl_ClipDistance
[
0
]
+
gl_CullDistance
[
0
]
+
gl_ClipDistance
[
1
];
}