#version 450 | |
out gl_PerVertex | |
{ | |
vec4 gl_Position; | |
float gl_PointSize; | |
float gl_ClipDistance[1]; | |
float gl_CullDistance[1]; | |
}; | |
struct t21 | |
{ | |
vec4 m0; | |
vec4 m1; | |
}; | |
layout(location = 0) in vec4 v17; | |
layout(location = 0) out t24 | |
{ | |
t21 m0[3]; | |
} v26; | |
void main() | |
{ | |
gl_Position = v17; | |
v26.m0[1].m1 = vec4(-4.0, -9.0, 3.0, 7.0); | |
} |