Sign in
fuchsia
/
third_party
/
spirv-cross
/
refs/tags/sdk-1.3.224.0
/
.
/
shaders-msl
/
masking
/
write-outputs-block.mask-location-1.vert
blob: 2d8fdf19a225a2adb173bb482f2968273d181ab5 [
file
] [
log
] [
blame
]
#version 450
layout
(
location
=
0
)
out
V
{
vec4 a
;
vec4 b
;
vec4 c
;
vec4 d
;
};
void
main
()
{
gl_Position
=
vec4
(
1.0
);
a
=
vec4
(
2.0
);
b
=
vec4
(
3.0
);
}