blob: 2d8fdf19a225a2adb173bb482f2968273d181ab5 [file] [log] [blame]
#version 450
layout(location = 0) out V
{
vec4 a;
vec4 b;
vec4 c;
vec4 d;
};
void main()
{
gl_Position = vec4(1.0);
a = vec4(2.0);
b = vec4(3.0);
}