blob: e69a7a1697dfe5c2d8ab2e61a8ecabf39f26666d [file] [log] [blame]
#version 450
layout(vertices = 4) out;
layout(location = 0) out vec4 Foo[][2];
layout(location = 0) in vec4 iFoo[][2];
layout(location = 2) patch out vec4 pFoo[2];
layout(location = 2) in vec4 ipFoo[];
void main()
{
gl_out[gl_InvocationID].gl_Position = vec4(1.0);
Foo[gl_InvocationID] = iFoo[gl_InvocationID];
if (gl_InvocationID == 0)
{
pFoo = vec4[](ipFoo[0], ipFoo[1]);
}
}