blob: c964fbe263002e1e6378cce40a2b06f66270366c [file] [log] [blame]
#version 450
layout(cw, triangles, fractional_even_spacing) in;
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[gl_MaxPatchVertices];
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position =
gl_in[0].gl_Position * gl_TessCoord.x +
gl_in[1].gl_Position * gl_TessCoord.y +
gl_in[2].gl_Position * gl_TessCoord.z;
}