#version 450 | |
layout(local_size_x = 4) in; | |
shared bvec4 foo[4]; | |
layout(binding = 0) buffer SSBO | |
{ | |
vec4 values[]; | |
}; | |
void in_function() | |
{ | |
foo[gl_LocalInvocationIndex] = notEqual(values[gl_GlobalInvocationID.x], vec4(10.0)); | |
barrier(); | |
values[gl_GlobalInvocationID.x] = mix(vec4(40.0), vec4(30.0), foo[gl_LocalInvocationIndex ^ 3]); | |
} | |
void main() | |
{ | |
in_function(); | |
} |