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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders
/
vulkan
/
vert
/
multiview.nocompat.vk.vert
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#version 310 es
#extension GL_EXT_multiview : require
layout
(
std140
,
binding
=
0
)
uniform
MVPs
{
mat4 MVP
[
2
];
};
layout
(
location
=
0
)
in
vec4
Position
;
void
main
()
{
gl_Position
=
MVP
[
gl_ViewIndex
]
*
Position
;
}