blob: eb1bc766f2d85fcb31345f2c4a867428e9490465 [file] [log] [blame]
#version 310 es
#extension GL_EXT_multiview : require
layout(std140, binding = 0) uniform MVPs
{
mat4 MVP[2];
};
layout(location = 0) in vec4 Position;
void main()
{
gl_Position = MVP[gl_ViewIndex] * Position;
}