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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders
/
vulkan
/
frag
/
push-constant-as-ubo.push-ubo.vk.frag
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#version 450
layout
(
push_constant
,
std140
)
uniform UBO
{
float
ubo
[
4
];
};
layout
(
location
=
0
)
out
float
FragColor
;
void
main
()
{
FragColor
=
ubo
[
1
];
}