#version 450 | |
layout(xfb_stride = 32, xfb_offset = 16, xfb_buffer = 2, location = 0) out vec4 vFoo; | |
layout(xfb_buffer = 1, xfb_stride = 20) out gl_PerVertex | |
{ | |
layout(xfb_offset = 4) vec4 gl_Position; | |
float gl_PointSize; | |
}; | |
layout(xfb_buffer = 3) out VertOut | |
{ | |
layout(xfb_stride = 16, xfb_offset = 0, location = 1) vec4 vBar; | |
}; | |
void main() | |
{ | |
gl_Position = vec4(1.0); | |
vFoo = vec4(3.0); | |
vBar = vec4(5.0); | |
} |