#version 310 es | |
invariant gl_Position; | |
layout(location = 0) invariant out vec4 vColor; | |
layout(location = 0) in vec4 vInput0; | |
layout(location = 1) in vec4 vInput1; | |
layout(location = 2) in vec4 vInput2; | |
void main() | |
{ | |
gl_Position = vInput0 + vInput1 * vInput2; | |
vColor = (vInput0 - vInput1) * vInput2; | |
} |