blob: 80f9f16d3d581b01e382b882d9994a3dc91082dc [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
struct Str
{
mat4 foo;
};
layout(binding = 0, std140) uniform UBO1
{
layout(row_major) Str foo;
} ubo1;
layout(binding = 1, std140) uniform UBO2
{
layout(column_major) Str foo;
} ubo0;
void main()
{
FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0];
}