blob: 6593928271aa09d1c54f76dd9b02e25548d396c4 [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2DMS uSampler;
layout(location = 0) out vec4 FragColor;
void main()
{
ivec2 coord = ivec2(gl_FragCoord.xy);
FragColor =
texelFetch(uSampler, coord, 0) +
texelFetch(uSampler, coord, 1) +
texelFetch(uSampler, coord, 2) +
texelFetch(uSampler, coord, 3);
}