blob: 8470bfd6722a63e1b54b90c83c4e8eca9b14de01 [file] [log] [blame]
#version 310 es
#extension GL_OES_sample_variables : require
precision mediump float;
layout(location = 0) out vec2 FragColor;
void main()
{
FragColor = gl_SamplePosition + vec2(gl_SampleMaskIn[0]) + float(gl_SampleID);
gl_SampleMask[0] = 1;
}