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fuchsia
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third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders
/
frag
/
post-depth-coverage.frag
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#version 450
#extension GL_ARB_post_depth_coverage : require
layout
(
post_depth_coverage
)
in
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
vec4
(
gl_SampleMaskIn
[
0
]);
}