blob: 4f134b4f3bbf4d00bc928c1e101aa15bee968264 [file] [log] [blame]
#version 450
#extension GL_ARB_post_depth_coverage : require
layout(post_depth_coverage) in;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(gl_SampleMaskIn[0]);
}