#version 310 es | |
#extension GL_EXT_post_depth_coverage : require | |
#extension GL_OES_sample_variables : require | |
precision mediump float; | |
layout(early_fragment_tests, post_depth_coverage) in; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
FragColor = vec4(gl_SampleMaskIn[0]); | |
} |