blob: a8aac56cb5d6bcf0a762bb961e7ca14bdec27ea3 [file] [log] [blame]
#version 310 es
precision mediump float;
layout(binding = 0) uniform mediump sampler2DShadow uT;
layout(location = 0) in vec3 vUV;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = textureGather(uT, vUV.xy, vUV.z);
}