blob: 427825c3402651b64920d68561d9cec29a991700 [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec3 FragColor;
layout(location = 0) flat in vec3 vNormal;
layout(binding = 0, std140) uniform UBO
{
mat4 m;
};
void main()
{
FragColor = mat3(m) * vNormal;
}