blob: fa9b61148092869739649f9d62617d33ba47921b [file] [log] [blame]
#version 310 es
#extension GL_EXT_shader_non_constant_global_initializers : require
layout(local_size_x = 2) in;
struct Data
{
float a;
float b;
};
layout(std430, binding = 0) buffer SSBO
{
Data outdata[];
};
layout(constant_id = 0) const float X = 4.0;
Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0));
Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0));
Data combine(Data a, Data b)
{
return Data(a.a + b.a, a.b + b.b);
}
void main()
{
outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]);
}