| #version 310 es |
| #extension GL_EXT_shader_non_constant_global_initializers : require |
| layout(local_size_x = 2) in; |
| |
| struct Data |
| { |
| float a; |
| float b; |
| }; |
| |
| layout(std430, binding = 0) buffer SSBO |
| { |
| Data outdata[]; |
| }; |
| |
| layout(constant_id = 0) const float X = 4.0; |
| |
| Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); |
| Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0)); |
| |
| Data combine(Data a, Data b) |
| { |
| return Data(a.a + b.a, a.b + b.b); |
| } |
| |
| void main() |
| { |
| outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]); |
| } |