blob: 6e7d96df44d47f0c4965191c9d08c2256bb6b760 [file] [log] [blame]
#version 450
layout(binding = 0, set = 0, std140) uniform U
{
vec4 v[4];
mat4 c[4];
layout(row_major) mat4 r[4];
};
void main()
{
gl_Position = v[0];
}