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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-reflection
/
vert
/
array-size-reflection.vert
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#version 450
layout
(
constant_id
=
0
)
const
int
ARR_SIZE
=
1
;
layout
(
binding
=
0
,
set
=
1
,
std140
)
uniform u_
{
vec4 u_0
[
ARR_SIZE
];
};
void
main
()
{
gl_Position
=
u_0
[
0
];
}