blob: 24a4a43831f1e33947c9687826446d47139b694f [file] [log] [blame]
#version 450
layout(constant_id = 0) const int ARR_SIZE = 1;
layout(binding = 0, set = 1, std140) uniform u_
{
vec4 u_0[ARR_SIZE];
};
void main()
{
gl_Position = u_0[0];
}