#version 310 es | |
precision mediump float; | |
layout(push_constant, std430) uniform PushConstants | |
{ | |
vec4 value0; | |
vec4 value1; | |
} push; | |
layout(location = 0) in vec4 vColor; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
FragColor = vColor + push.value0 + push.value1; | |
} |