blob: f082d15b2a2b70870f04d9fca423fc425892b61b [file] [log] [blame]
#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1);
}