#version 310 es | |
layout(local_size_x = 1) in; | |
struct Foo | |
{ | |
mat4 m; | |
}; | |
layout(std430, binding = 0) readonly buffer SSBO | |
{ | |
Foo in_data[]; | |
}; | |
layout(std430, binding = 1) writeonly buffer SSBO2 | |
{ | |
Foo out_data[]; | |
}; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
out_data[ident].m = in_data[ident].m * in_data[ident].m; | |
} | |