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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2020-05-19
/
.
/
shaders-no-opt
/
vulkan
/
frag
/
ubo-offset-out-of-order.vk.nocompat.frag
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#version 450
layout
(
location
=
0
)
out
vec4
FragColor
;
layout
(
std140
,
binding
=
0
)
uniform UBO
{
layout
(
offset
=
16
)
mat4 m
;
layout
(
offset
=
0
)
vec4 v
;
};
layout
(
location
=
0
)
in
vec4 vColor
;
void
main
()
{
FragColor
=
m
*
vColor
+
v
;
}