#version 310 es | |
precision mediump float; | |
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; | |
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; | |
layout(location = 0) out vec3 FragColor; | |
layout(location = 1) out vec4 FragColor2; | |
void main() | |
{ | |
FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb; | |
} |