blob: 621457a14add6c9e74e46d9f9551b641dc05c05d [file] [log] [blame]
#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec3 FragColor;
layout(location = 1) out vec4 FragColor2;
void main()
{
FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb;
}