#version 450 | |
#extension GL_AMD_shader_fragment_mask : require | |
#extension GL_AMD_shader_explicit_vertex_parameter : require | |
layout(binding = 0) uniform sampler2DMS texture1; | |
layout(location = 0) __explicitInterpAMD in vec4 vary; | |
void main() | |
{ | |
uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0)); | |
vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2); | |
vec4 pos = interpolateAtVertexAMD(vary, 0u); | |
} |