#version 310 es | |
#extension GL_OES_texture_buffer : require | |
layout(binding = 4) uniform highp samplerBuffer uSamp; | |
layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo; | |
void main() | |
{ | |
gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); | |
} |