#version 450 | |
layout(constant_id = 0) const int arraySize = 3; | |
layout(binding = 0, rgba32i) uniform iimage2D images[arraySize]; | |
layout(binding = 4) uniform constant_block | |
{ | |
vec4 foo; | |
int bar; | |
} constants[4]; | |
layout(binding = 8) buffer storage_block | |
{ | |
uvec4 baz; | |
ivec2 quux; | |
} storage[2]; | |
void main() | |
{ | |
storage[0].baz = uvec4(constants[3].foo); | |
storage[1].quux = imageLoad(images[2], ivec2(constants[1].bar)).xy; | |
} |