#version 450 | |
uniform params { | |
mat4 mvp; | |
float psize; | |
}; | |
layout(location = 0) in vec4 position; | |
layout(location = 1) in vec4 color0; | |
layout(location = 0) out vec4 color; | |
void main() { | |
gl_Position = mvp * position; | |
gl_PointSize = psize; | |
color = color0; | |
} |