#version 450 core | |
struct Struct | |
{ | |
bvec2 flags[1]; | |
}; | |
layout(set=0, binding=0, std140) uniform defaultUniformsVS | |
{ | |
Struct flags; | |
vec2 uquad[4]; | |
mat4 umatrix; | |
}; | |
layout (location = 0) in vec4 a_position; | |
void main() | |
{ | |
gl_Position = umatrix * vec4(uquad[gl_VertexIndex], a_position.z, a_position.w); | |
if (flags.flags[0].x) | |
gl_Position.z = 0.0; | |
} |