#version 450 | |
layout(binding = 1, r32ui) uniform writeonly uimage1D _32; | |
layout(binding = 0, r32ui) uniform readonly uimage1D _35; | |
layout(location = 0) in vec4 _14; | |
void main() | |
{ | |
gl_Position = _14; | |
for (int _19 = 0; _19 < 128; _19++) | |
{ | |
imageStore(_32, _19, imageLoad(_35, _19)); | |
} | |
} | |