blob: 19c667391d357edcacf6b818431eca2f47831117 [file] [log] [blame]
#version 450
layout(binding = 1, r32ui) uniform writeonly uimage1D _32;
layout(binding = 0, r32ui) uniform readonly uimage1D _35;
layout(location = 0) in vec4 _14;
void main()
{
gl_Position = _14;
for (int _19 = 0; _19 < 128; _19++)
{
imageStore(_32, _19, imageLoad(_35, _19));
}
}