blob: 607ac9f3427aa93dbf93beee44640854a1aced72 [file] [log] [blame]
#version 450
layout(binding = 0, std430) coherent buffer _19_21
{
uint _m0;
} _21;
layout(location = 0) in vec4 _14;
void main()
{
gl_Position = _14;
uint _26 = atomicAdd(_21._m0, 1u);
}