blob: 96ed2bd1fd3f680228d59f63846c6ce10c4cbaa4 [file] [log] [blame]
#version 450
layout(binding = 1, std430) writeonly buffer _33_35
{
uvec4 _m0[1024];
} _35;
layout(binding = 0, std140) uniform _38_40
{
uvec4 _m0[1024];
} _40;
layout(location = 0) in vec4 _14;
void main()
{
gl_Position = _14;
for (int _19 = 0; _19 < 1024; _19++)
{
_35._m0[_19] = _40._m0[_19];
}
}