blob: 3c2573a628d3b24488c734c4613a8a4c4e3a41b7 [file] [log] [blame]
#version 450
layout(binding = 0, std430) writeonly buffer _10_12
{
uvec4 _m0[1024];
} _12;
layout(location = 0) in uvec4 _19;
void main()
{
_12._m0[gl_VertexIndex] = _19;
}