blob: 7ea3790a02a490586fc43c0c3c2bd75c5b7d29f7 [file] [log] [blame]
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(std140, binding = 0) uniform buf {
mat4 MVP;
vec4 position[12*3];
vec4 attr[12*3];
} ubuf;
layout (location = 0) out vec4 texcoord;
layout (location = 1) out vec3 frag_pos;
void main()
{
texcoord = ubuf.attr[gl_VertexIndex];
gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex];
frag_pos = gl_Position.xyz;
}