#version 450 | |
layout(location = 0) out mat3 vMatrix; | |
layout(location = 0) in mat3 Matrix; | |
layout(location = 4) in vec4 Pos; | |
layout(location = 4) out Vert | |
{ | |
float arr[3]; | |
mat3 wMatrix; | |
vec4 wTmp; | |
}; | |
void main() | |
{ | |
vMatrix = Matrix; | |
wMatrix = Matrix; | |
arr[0] = 1.0; | |
arr[1] = 2.0; | |
arr[2] = 3.0; | |
wTmp = Pos; | |
gl_Position = Pos; | |
} |