blob: 93ed31150c8a5c07df965ce3fc561d89b85955b9 [file] [log] [blame]
#version 450
layout(location = 0) in vec4 Position;
out gl_PerVertex
{
vec4 gl_Position;
float gl_ClipDistance[2];
};
void main()
{
gl_Position = Position;
gl_ClipDistance[0] = Position.x;
gl_ClipDistance[1] = Position.y;
}