blob: 4fdb9960bce2acbadb7717788f0efed9caa010fb [file] [log] [blame]
#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(cw, quads, fractional_even_spacing) in;
void set_position()
{
gl_Position = vec4(gl_TessCoord.x * gl_TessLevelInner[0] * gl_TessLevelOuter[0] + (1.0 - gl_TessCoord.x) * gl_TessLevelInner[0] * gl_TessLevelOuter[2],
gl_TessCoord.y * gl_TessLevelInner[1] * gl_TessLevelOuter[1] + (1.0 - gl_TessCoord.y) * gl_TessLevelInner[1] * gl_TessLevelOuter[3],
0, 1);
}
void main()
{
set_position();
}