blob: 4fa0bb1242abca5d910ddd8d3502246a509ecb42 [file] [log] [blame]
#version 450
layout(cw, quads) in;
layout(location = 0) in vec4 vInputs[gl_MaxPatchVertices];
layout(location = 1) patch in vec4 vBoo[4];
layout(location = 5) patch in int vIndex;
void main()
{
vec4 tmp[gl_MaxPatchVertices] = vInputs;
gl_Position = tmp[0] + tmp[1] + vBoo[vIndex];
}