blob: 4b4d5bfcd13e221d6a9d77c9f8ac684625e766f7 [file] [log] [blame]
#version 450
layout(vertices = 4) out;
struct VertexData
{
mat4 a;
vec4 b[2];
vec4 c;
};
layout(location = 0) in VertexData vInputs[gl_MaxPatchVertices];
layout(location = 0) out vec4 vOutputs[4];
void main()
{
VertexData tmp[gl_MaxPatchVertices] = vInputs;
VertexData tmp_single = vInputs[gl_InvocationID ^ 1];
vOutputs[gl_InvocationID] = tmp[gl_InvocationID].a[1] + tmp[gl_InvocationID].b[1] + tmp[gl_InvocationID].c + tmp_single.c;
}