blob: 36b16681e28d11721e99a03a750ca27dfcc07df3 [file] [log] [blame]
#version 450
layout(vertices = 4) out;
layout(location = 0) in mat4 vInputs[gl_MaxPatchVertices];
layout(location = 0) out mat4 vOutputs[4];
void main()
{
mat4 tmp[gl_MaxPatchVertices] = vInputs;
vOutputs[gl_InvocationID] = tmp[gl_InvocationID];
}